International Talk like a Pirate Day~

September 19th, 2009

Object Lesson

September 7th, 2009

pixiebell arghhhh, can’t find my skinny belt
pixiebell will have to buy one at lunch because this outfit looks retarded
NEET1079 use the fat belt, pixie.
NEET1079 faaaaat
[...time elapses...]
pixiebell Nestor: I ended up changing outfits :P
NEET1079 ahahahaha
NEET1079 hahahaha
NEET1079 I suspected that’d be the result
pixiebell hahaha
pixiebell ok, off to work~ later guys

Okay kids. Class is in session. Why did I suspect that pixie would change her entire outfit?

Let’s pretend you have a particular outfit. one part doesn’t match. What’s the logical conclusion?
1. find a replacement part, or make due without it.

Now, Let’s pretend you’re a woman, and repeat the same scenario:
1. CHANGE OUTFITS COMPLETELY.

The lesson learned? The most irrational and inexplicable conclusion is the most logical conclusion for a woman.

This has been a public service announcement.

Just kidding, I felt like being a chauvinist ass. :D

Imported piece, Quick Post, Rant, Sociology

Cross†Channel, complete~

September 5th, 2009

I was first introduced to Cross†Channel when I started hanging out in one of TLWiki’s irc channels, and the introduction was less than descriptive. I was simply told that it was good and I should play it on that merit alone. What the hell, I’ve got nothing but time. I don’t know what sort of expectations I had when I started Cross†Channel. Well, it’d be safe to say I didn’t actually have any to begin with. I didn’t really know what I was getting into. In fact, it was only when I started the install process (what fun! haha!) that I realized it was the inspiration for that ridiculously insipid-yet-addicting flash game, Nanaca Crash.

Installation/ Patching:

Installation is a breeze, patching is easy, simply run the *.exe.

Menus/ interaction:

I found the hover bar at the top of the page to be a kiss-curse in a way: damned useful but fucking annoying. I feel that they handled the repetitive text the best they could.

My first impression was that the protagonist Taichi was a loon. Irrational, nonsensical, and ridiculously energetic. This is a huge step away from other protagonists I’ve played. The Junker was bluff and no nonsense, Fuminori was cold and calculating, Takumi was cowardly and introspective, Shirou was idealistic, etc. From the very start though, Taichi pointed out (and kept pointing out) that the Gunjou Institute was not a normal school and this was not a normal world.

I initially thought that this was going to be a simple progression of events with a bizarre protagonist, so after a brief assessment of the superficial facts, I chose a girl and moved forward with the expectation that I’d get her in the end. Well, that’s inaccurate. Each week I gain the option to pursue an additional girl, and the story is not linear.

The Girls:

I was presented with the option of pursuing a girl and when presented with that choice, I rejected her. Rejecting her introduced me to Misato, the beautiful sempai. Learning about Misato was like watching a rose bloom. Every layer of gorgeous petals simply opened the way to reveal yet more beautiful petals. I fell for her instantly, and I fell hard. She’s so wonderful, so cute, so amazing. Everything she did was amazing.

On the second iteration, I was once again presented with a choice, and this time I chose Touko. I was hesitant to pursue her in the beginning because she gave off a very strong Tsundere vibe. I’ve never been a fan of the tsundere archetype and was resistant. However, I was impressed. I was impressed and touched. Touko was amazing, regardless of whether it was her bizarre oral fixation or her naïveté, Touko touched me. She touched me in a way beyond what I thought possible; when her week ended I went back not once but several times in an effort to change certain things.

The third week I was given the chance to chase after Kiri Sakura, and so I did. She’s always been cool and displayed a certain animosity towards me, and with Touko’s end still ringing in my ears I could only jump at the chance. To be honest, I’m glad I did. She’s ridiculously fragile and complex, like a puzzle made out of spun glass. Playing through Sakura’s route was a little rough, but it was amazing. I fell so hard for her.

As each route progressed, I was eagerly looking forward to Miki. Miki was this little bundle of flat-chested cheerfulness in every other route. I expected something delightful, and I wasn’t in the least bit disappointed. Miki is indeed a flower, as much a flower as Kiri, and most definitely is Taichi’s pupil in every aspect. She’s also a delight. Her ending was more of a shock than Touko’s or Kiri’s, but so much more rewarding than either. Not only because it revealed so much more than any other route, but because from the beginning to the end everything was simply done in a way that was amazing.

After so much about Youko had been revealed in each route, I was finally given the option of pursuing her. Her route was short and brutal in its simplicity. There was no one else that understood her the same as me. There was no one that understood me the same as her. Everything else was irrelevant.

After each main route, everyone gets a mini-route that answers a lot of questions and concludes a lot of open-ended and ambiguous ends from the previous weeks. They must be completed in order. We get a proper ending and Taichi’s inevitable conclusions and resolution.  Afterwords, we get a credit roll and we finally understand what Cross†Channel is all about, what it really and truly means to cross paths with someone else.

The game touched me in a really amazing way. I haven’t felt this way in a very long time. I was initially going to give it a low score because I didn’t believe it was up to par with other games I’ve played, but ultimately that was wrong. The game is immediately elevated to the top ten. If I could give it a higher score I would. I leave you with several things. Taichi’s recipe for cooking rice, and Miki-Miki with Taichi.

The best way to cook delicious meals:
1. Believe in yourself.
2. Weigh the rice.
3. Each and every grain of rice contains a precious life.
4. With those innumerable lives, people can keep living.
5. But every life will eventually return to the earth.
6. The Earth is Life, just as Life is the Earth.
7. In order to someday bring about new life
8. Long Sci-fi novel “Gaia’s Journey” – Fin
9. Polish the rice and wash it for twenty minutes.
10. The summertime makes me want to eat some incredibly spicy curry.
11. Cook.
12. Stare long and hard at the fire, letting dangerous thoughts soak into your body OR remembering comrades-in-arms who gave their lives to protect you (Two choices)
13. Once cooked, steam upside down for ten minutes.
14. Super delicious rice is born.


Adult Games, Dissertation, Games, Japanese Games

More Equality Now~

August 30th, 2009

Off and on I hear about our favorite anti-free speech, pro-censorship feminist group Equality Now attempting to do away with all sorts of things they arbitrarily deem offensive, all around the world. I don’t claim to have my thumb on the pulse of events, and most certainly I don’t have any sort of reputable information to present, but this is what I’ve heard:

First, we know that they forced japan to essentially fuck themselves in the ass. Well, the Japanese fucked themselves in the ass, because they bent over for the giant gaijin penis. err, vagina. Whatever. The Japanese should have told the histrionic feminist group to get fucked, get back to the kitchen, and then slapped them in the face with their constitutional rights. To climb on a moral LAWFUL GOOD soapbox here, it doesn’t matter if I find rape games to be disgusting or reprehensible, the constitutional law says they can be made and sold to the adults that want them and that right cannot be infringed upon. Period. Equality Now should have been told to fuck off.

Secondly, and apparently most recently, (no verifiable sources on this one, sorry) Equality Now has decided that what they’ve done simply is not enough. “Japan is a nation which accepts hentai. This encourages rape so hentai must be banned. Rapelay was withdrawn from sale, the EOCS banned all fetishes, and some companies have banned foreigners from their websites. This is not enough. The Japanese government must ban everything we object to and make it all illegal. The UN must tell the Japanese to do as we direct.” Of course, they also say, “Women should not have to resist sex to be able to call it rape.” which opens up a whole different direction of irrationality and misandric terrorism. I can see it now: “he raped me.” “no, it was consensual.” “I don’t have to say no, fight back, disagree, or otherwise express an unwillingness to have sex, I can simply decide that it was rape and it is so.”

Let’s sort of set that to the side here for a brief bit. One thing I can’t help but do is draw a parallel between this… ridiculous campaign and jack Thompson’s equally ridiculous campaign against violence in video games. Same medium of entertainment, same question of artistic expression, etc. But I will show you a couple of things I’ve picked up in my travels through the internet and I’d like to ask you to consider a few things.
First, rape has gone down since the early nineties.(Source) This roughly coincides with the increase of VCRs and VHS distribution of porn. There’s no direct correlation that says that as sales of porn videos have gone up, rape has gone down, but it’s damn suggestive.

Second, Violent crime has also gone down since the early nineties (Source) which again also roughly coincides with a larger market penetration of ‘violent’ console and PC games. Again, no direct correlation between violent crimes and violent games here, but as I said before, it’s suggestive.

So, putting two and two together, we can see the direction Equality Now is taking is a bad one. However, the Japanese have a bit of a passive-aggressive inferiority complex, which means that if a vocal histrionic and irrational minority like EN says something should be banned, they will willingly and happily legislate it out of existence without so much as a whimper of resistance- and then they’ll angrily mutter under their breaths about how it’s EN’s THE FILTHY GAIJIN’S fault. Simply put: Equality Now is a bunch of fucked-up and histrionic cunts, and the Japanese are servile spineless fags. What a great combination.

Adult Games, Anime, Dissertation, Games, Japanese Games, Rant, Sociology

On Shuffle!~

August 18th, 2009

If there’s one particular franchise I’ve never quite had an interest in, it’s the Shuffle! Franchise. I watched the anime back in 2005 and up until the tail end when Kaede goes yandere. Suddenly it got a whole lot more interesting! Ahahaha~! Though if you were willing to sit through twenty-two episodes of doormat, tool, and generic, utilitarian plot with the consistency of runny eggs, then I suppose you deserve what you get. The anime ended as badly as you can imagine with a trite, cliché, and thoroughly un-enjoyable conclusion. This soured me on the series, on the game, and the franchise in general. That and it’s most vocal proponents are perhaps the most histrionic retards.

Mercifully, I forgot all about Shuffle. I picked up the translated game… I’m not sure why. I went on sabbatical from playing ren’ai and visual novels for a few months because I could no longer feel the magic. Anyway, I picked up the translated game the other day. I struggled with myself and decided to play it. No guts no glory, and sometimes you have to suffer so that you can ultimately appreciate something else even more.

Menus/ interface: First off, I don’t particularly like the default settings. The music was too loud, the text didn’t appear quick enough, and the menus were a bizarre and motley collection of nigh-incomprehensible sliding bars. The font was faint and barely visible. There was no cute game cursor. After spending more time than necessary configuring and customizing things to my liking, I started playing. (4/10)

Story: I want to say that the story is as bland as it was in the anime, but that would be wrong. Ultimately it’s worse. You find yourself going back over the same territory over and over again, rehashing the same plot details over and over and over, ad nauseum. Skipping text you’ve already read is a given, but I spent more time skimming through text I’d already read than actually getting to individual story. Ultimately a very bland and unrewarding experience, especially as the already-read text seems to multiply with each route completed. Whomever decided to “decensor” the game really, truly, and strongly needs to take a class on human anatomy. Barring that, they need to watch a porno. Things don’t work that way (or look that way). Story-wise, the world is flat and two-dimensional. I’ve played a variety of other games and if you took the characters away, you can see the world behind them. A strongly shining example of this is Planetarian. If you took the Junker and Hoshino Yumemi out of Planetarian, you could still see beyond them, see the city, and see the world as it was, but the world of Shuffle is simply a contrivance. Tripping flags is ridiculously easy and the choices available have no effect on the inevitable conclusion except that it locks you into a specific route. Once you’re locked in, you can skim the text, collect the ending, and move on to the next girl. Speaking of girls… (2/10)

Sia: I went through her route somewhat baffled that I was interacting more with Primula and Nerine and Kaede more than with her… up until the point that I bagged her. Her … plot twist was lackadaisical and didn’t seem to have any real tangibility. Ultimately, I didn’t like her. The only benefit to playing her route was that her voice was different than the anime and it didn’t grate as badly. I apparently didn’t have a lot to say about Sia during my playthrough; my notes seem to only mention her a few times. “Oh God Sia is stupid. She’s about as dumb as a sack of hammers. Hahaha, logic 1, girl 0.” Her ending is as baffling as it is insipid and destroyed any hope of redemption for her. (3/10)

Kaede: I played Kaede with some trepidation; To give fair credit where credit was due, I tried my best to like her, but I dislike her very strongly. My notes reflect this, at length. “She’s such a fucking tool. “I’m a gaping vagina that exists solely for the purpose of Rin-kun”  Oh fuck, there she goes again. “I have no self identity, I simply exist to be useful to you.” What the fuck girl. Oh for fucks sake girl, you’re fucking retarded. just kill yourself. God, Kaede’s obsequiesness is disgusting. Fuck, Kaede sounds a lot like Mikuru from Haruhi- Oh god, she is. No wonder I can’t stand her. I think Kaede-chan has sort of a persecution complex: she feels he should reject or punish her or take advantage of her, but he doesn’t. Of course Kaede is also a retard, so there’s that, too. I’m fairly certain that her childhood illness (lol) scrambled her brains and she was never actually able to grow up as a normal child. Maybe I’m a bit jaded and cyhnical, but she gets no sympathy or pity from me. She’s just a retard, herp derp. Oh, finally got some Kaede time. Wait, what the fuck is this shit? “I’ll hate you if you don’t”? She’s a fucking retard. And a slut. a trite, manipulative whore that needs her meatsocket to be filled in order to think she’s a verifiable human being. God, her ingratiating servility is disgusting. I want to puke twenty years of cigarette tar directly into her mouth. She’s the worst kind of woman. She takes away the entire valuation of being a man. How can a man feel like a man if he’s expected to do jack shit? “use my body, take advantage of my kindness, capitalize on my retardation but don’t love me.” God what a fucking piece of work. I was right about the persecution complex. “To serve Rin-kun is my life!” What fucking outrageous stupidity.” (1/10)

Asa: I remember I liked her in the anime, up to the end, when she just became repetitive and stupid. The game is a lot like this, but because of the story bloat and all the “skip previously read portions” I was simply marking time until I could read through her arc. She was awkward in her femininity and responded to certain inquiries like a tsundere. Certain elements of her arc (namely unnecessary bloat) kept me from liking her. When there wasn’t crap in the way of her story, her arc seemed contrived. There’s this block of time between “I’m interested in someone else” and my kiss with Asa that is completely devoid of interaction with her. From zero to hero in a couple weeks? I don’t fucking think so. Then things started balancing out and I was daring to hope, but no. crash and burn. In the final result, I was wanting a Kareha route more because she was far more entertaining. Ama and Kareha made this route shine, but unfortunately the route wasn’t about them. (4.5/10)

Nerine: Surprisingly, all throughout Sia, Kaede, and Asa’s routes, I was always sort of eyeing Nerine. When I played through her, though, my first thought was “Start a new route, skip through blue text.” The blue text being, of course, shit I’ve already read before. The blue text kept going and going and going. The game starts June 13th and her route-specific content doesn’t actually start until July 22nd, and that was a five-minute scene at the pool. Afterword she seems to display the same sniveling, cringing, eager-to-please meatsocket philosophy that Kaede seems to personify. However,  in the tiny amounts of story we get while sifting through the already-read bloat, you catch glimpses of a potentially decent character that doesn’t suffer Kaede’s crippling flaws- there’s a world of difference between sniveling servility and devotion. But because you don’t get anything you haven’t already seen until mid-august, she falls flat. Her ending drama is very much in tune with Sia’s, Kaede’s, and Asa’s- female irrationality heaped atop poor writing and straw logic. (4/10)

Primula: Throughout my playthroughs, I never once considered Primula’s route. I can appreciate judicious use of a token loli, but there was never anything through any other route that said Primula was worth pursuing in the slightest. She’s also the last route in my playthrough, so with that in mind, the deck has already been stacked against her. Primula in a school swimsuit is appropriate in her type of appeal, but it simply seems I’m being pandered to. “Here is a token loli. It’s expected you’d see her in these things and doing these things, so here she is, doing those things.” I feel patronized and insulted. She wants validation and affection, I respond by giving her penis. LOGICAL CHOICE. (2/10)

Adult Games, Anime, Dissertation, Games, Japanese Games, Rant

Space Marines, Fate Stay Night, Photography, and Suigun Murakami’s F-ism~

August 11th, 2009

First off, all Glory to the Immortal God-Emperor, in whose name we conquer.

Secondly, Saber makes a great Space Marine. See?

In Fate Stay Night news, there’s going to be a movie on Unlimited Blade Works. It hasn’t come out yet, and won’t until January 23rd 2010, but people are already saying it sucks, it fails, and generally has already gone into the grave without ever being produced yet. Perhaps I’m optimistic, or perhaps I’m sick of the jaded cynicism that pretentious faggots put out because it makes them seem edgy or cool, but I’d rather see for myself when it comes out, rather than castigate something that hasn’t even been made yet. Additionally, I’ve been planning on writing a full review of Fate Stay Night and dissertations on each of the three arcs, but I haven’t had time. It’s coming, so please wait warmly.

Thirdly, I may actually start posting some of my older photography.

Finally (and I know you’ve been waiting for this, hahaha) I’ve come across Suigun Murakami’s F-ism volume 13. Holy shit, stop the fucking presses, amirite? Hell yeah. That shit is always awesome. This time, there’s a nun. I love nuns. Especially tied up with crosses sticking out of their butts. I am the quintessential and discerning bastard, enjoying only the finest of pleasures.

Adult Games, Anime, Games, Japanese Games, Rant

On Posting, Three~

July 25th, 2009

After conferring with the guy that actually owns the space I use for this wordpress, he’s installed a filter countermeasure that should deflect spam attacks with impunity.

Please wait warmly while girls are preparing; I have to go back through each and every post and enable comments again.

Quick Post, Site News, Tech

On Cross†Channel~

July 25th, 2009

I don’t know what sort of expectations I had when I started Cross†Channel. Well, it’d be safe to say I didn’t actually have any to begin with. I didn’t really know what I was getting into. In fact, it was only when I started the install process (what fun! haha!) that I realized it was the inspiration for that ridiculously insipid-yet-addicting game, Nanaca Crash. Cross†Channel is excellent. Firstly, Taichi is a loon. Taichi is awesome. Totally off the hook and way out in left field, he brings this lunatic edge to the story that leaves everyone sort of… nonsensical. I think he even dropped a Fallout reference. The game has a cyclical element similar to Kagetsu Tohya that I can’t explain without spoiling.

The Girls:

I initially thought that this was going to be a simple progression of events with a bizarre protagonist, so after a brief assessment of the superficial facts, I chose a girl and moved forward with the expectation that I’d get her in the end. Well, that’s inaccurate. I was presented with the option of pursuing a girl and when presented with that choice, I rejected her. Rejecting her introduced me to Misato, the beautiful sempai. Learning about Misato was like watching a rose bloom. Every layer of gorgeous petals simply opened the way to reveal yet more beautiful petals. I fell for her instantly, and I fell hard. She’s so wonderful, so cute, so amazing. Everything she did was amazing.

I got distracted during one iteration and chased after Kiri Sakura. To be honest, I’m glad I did. She’s ridiculously fragile and complex, like a puzzle made out of spun glass. Playing through Sakura’s route was a little rough, but it was amazing. I fell so hard for her. Playing her route touched on Touko’s route as well as Youko’s route; in ways that showed me that perhaps they’re worth pursuing.

I’ve run through an iteration with Touko, and she comes off as a very bitter and cold girl; very tsun. But wow, you give her food and bam! straight to dere dere mode! She’s not particularly sophisticated, but I can appreciate her. She’s so sweet.

The Game:

Installing was a bit more difficult as it was two CDs and you have to understand the prompt to pop out the CD and pop in the new one. Other than that, no difficulty. Maneuvering around in the game is easy too. Menu and options and saves are handled by a floating menu at the top edge of the window.

Patching:

the folks over at Amaterasu have a patch that’s currently up to week three. Give it a shot.

Adult Games, Games, Japanese Games

On Key~

July 23rd, 2009

Now that we can bring Clannad and Clannad After Story to a close, I can only feel a sense of relief. As much as I like Key, I can’t help but feel a bit resentful of their formula. “Here is something cute but ultimately useless. You love it. Watch it do cute things. You love it. Now watch us do bad things to the cute thing. Feel sad. Next week, we’ll introduce a newer, even cuter, even more useless thing that you’ll love. (uguu~)” It’s something I became only viscerally cognizant of with AIR and playing through Planetarian, It became clear to me during Kanon, and the same formula was applied to Clannad as well. Don’t get me wrong, I think Clannad would have been great if I’d never seen anything else by Key before.

In a lot of different tangental aspects, I enjoyed each series for what it was, but the main underlying formula destroyed them for me. Unfortunately by the time Clannad came around I had become calloused and cynical- their attempts to elicit an emotional response from me fell on deaf ears, and I simply watched as a dispassionate observer. There were plot elements I could appreciate and enjoy, but the foreknowledge of the inevitable result left only a tired sort of acceptance.

Final notes:

Tomoyo is fucking hot.

Anime, Quick Post, Rant

On Posting, Two~

July 22nd, 2009
Comments Off

To combat spam, all posting auto-disables 24-48 hours after a post is submitted.

So, if you’ve got an opinion you’re just DYING to share with me, make sure you respond in that window, or you won’t be able to respond at all.

In keeping with the localization of Nitro+ games through JAST, I have removed the DDL links to the translation patches for both Chaos;head and Saya no Uta as of 7/23/2009.

Girls have prepared.

Quick Post, Site News